Grave
Robbers cliffs is a new map to War-Thunder so I thought I would give
it a “whirl”. While you may think that the map in an air combat
game is irrelevant I assure you it is not. The cliffs, peaks,
valleys, and terrain in general play a large part in the “air
game”. Terrain can be an ally or your worst enemy. Pulling a Split
S (half roll, and half loop, downwards towards the ground) while close to the ground will either have you pulling out just in
time to see your opponent smack into the ground in a terrific
fireball, or the ground may also be the last thing you see if your not
careful. Either way, a good pilot will use the terrain to his
advantage and this map has some interesting terrain. Large “pillars”
of rock jutting up in inviting formations, as-well as plenty of
cliffs and valleys to use to mask your approach. The detail in the
trees and structures on the ground is impressive to say the least. Gameplay on this map is pretty straight
forward, Red team starts on one side Blue on the other, with the
objective to destroy the enemy's ground targets and air power. Every
“kill” ticks off the other teams “health bar” at the top of
the screen. In addition each team has an airfield (strip on map) and three support bases (shield icons on map) which can be destroyed. When all bases are destroyed the ticker will slowly deplete. So there are multiple ways to win, either destroy all land units (tanks pillboxes armored cars and AAA), destroy the enemy bases, or destroy all the opposing teams planes (destroy all planes for every player). Or even a combination of them, like Taking out half of your opponents ground units then taking out their bases and letting the remaining "bar" tick down while you play defense. In the end the first team to lose all its "tickets" or "bar" will lose no matter what it took to get there. Since War Thunder is still in Beta, all its features are not yet active, like ground combat (video posted showing ground combat in War Thunder). Right now the AI controls all ground units but in the future players will be driving the tanks, and even the war-ships on ocean maps like those in the Pacific Theater. Which is why you see so much detail in the maps on this game. If it were "just an air game" this level of detail would not be necessary. It's really quite impressive when you think about it... Ground forces and air forces...together...on the same maps...In multiplayer...Yeah, can't believe this hasn't been done before either but its true, at least not in this level of scope and detail. In the "Tanks" video I posted about the ground combat, the capture artist talks about how impressive the details are and even refers to it as "Skyrim with Tanks".
This is a video I captured and edited for this assignment. Grave Robbers Cliffs, one of the newer maps released in the last patch. Remember to click the full screen and 1080 HD toggle in the bottom right of viewing screen once you start the vid ;)
Here is some footage of ground forces in War Thunder captured from the live stream event where Gaijin showcased the tank gameplay....This is not one of my video's and this is not Grave Robbers Cliffs but it does show the detail up close of these maps, and gives "perspective" for the sheer size and scope of the levels/maps in War Thunder.
And here are some of my earlier video's for War Thunder:
This was my second attempt. Sound issues resolved, and better editing.
This was my first one and was captured on a device made for consoles so the sound lags a bit and the editing is a bit rough.
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